Documentation
DiscoVR Core documentation
Everything the editor builds is a page running DiscoVR Core. These pages explain how to write the same scenes by hand, configure them, add objects from code and connect them through the message bus.
Getting Started
Install Core on a page and build your first scene.
Configuration Reference
Every attribute of the <discovr> tag: environment, player, multiplayer, audio, interface.
Programmatic Scene Building (DiscoVR class)
The DiscoVR JavaScript class: add assets, models, boxes and entities from code.
Message bus (DiscoVR.bus)
Let objects, scripts and outside systems talk to each other through topics.
Examples
Complete scenes to copy and adapt.